@article{Magnor:1999:FEC,
author = "M.~Magnor and B.~Girod",
title = "Fully Embedded Coding of Triangle Meshes",
journal = "Proc. Vision, Modeling, and Visualization
(VMV'99), {\rm Erlangen, Germany}",
year = "1999",
month = nov,
pages = {253--259},
url="http://www.lnt.de/~magnor/Publications.html",
annote="An algorithm for triangle mesh compression is
presented. Any mesh topology can be encoded. Vertex
coordinates and mesh connectivity are simultaneously
coded with increasing level-of-detail. The bitstream
can be sequentially decoded to gradually refine vertex
accuracy and mesh resolution. The embedded code
allows progressive transmission of triangle meshes and
continuous decoding of \mbox{3-D} geometry. Coding
performance is validated using a number of standard
geometry data sets. The measurements show that the
presented algorithm compresses topology information to
less than 7 bits per triangle. Vertex positions are
identically reconstructed from 60 bits per vertex.
Rendered images illustrate the perceptive quality of
rendering results from meshes of reduced resolution."
}