Seeing People in Different Light - Joint Shape, Motion, and Reflectance Capture

By means of passive optical motion capture real people can be authentically animated and photo-realistically textured. To import real-world characters into virtual environments, however, also surface reflectance properties must be known. We describe a video-based modeling approach that captures human shape and motion as well as reflectance characteristics from a handful of synchronized video recordings. The presented method is able to recover spatially varying surface reflectance properties of clothes from multi-view video footage. The resulting model description enables us to realistically reproduce the appearance of animated virtual actors under different lighting conditions, as well as to interchange surface attributes among different people, e.g. for virtual dressing. Our contribution can be used to create 3D renditions of real-world people under arbitrary novel lighting conditions on standard graphics hardware.
Author(s): | Christian Theobalt, Naveed Ahmed, Hendrik Lensch, Marcus Magnor, Hans-Peter Seidel |
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Published: | July 2007 |
Type: | Article |
Journal: | IEEE Transactions on Visualization and Computer Graphics (TVCG) Vol. 13 |
@article{theobalt2007peoplelight, title = {Seeing People in Different Light - Joint Shape, Motion, and Reflectance Capture}, author = {Theobalt, Christian and Ahmed, Naveed and Lensch, Hendrik and Magnor, Marcus and Seidel, Hans-Peter}, journal = {{IEEE} Transactions on Visualization and Computer Graphics ({TVCG})}, volume = {13}, number = {4}, pages = {663--674}, month = {Jul}, year = {2007} }
Authors
Christian Theobalt
ExternalNaveed Ahmed
ExternalHendrik Lensch
ExternalMarcus Magnor
Director, ChairHans-Peter Seidel
External