Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality

Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of new capture modalities, reconstruction approaches, and visual perception into the computer graphics pipeline.
(Please note: The voxel-tree collage picture on the cover was created from photos and reconstructed volume data from Alex Reche-Martinez et al., "Volumetric reconstruction and interactive rendering of trees from photographs", ACM Siggraph 2004)
Editor(s): | Marcus Magnor, Oliver Grau, Olga Sorkine-Hornung, Christian Theobalt |
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Published: | May 2015 |
Type: | Book |
Publisher: | A K Peters/CRC Press |
ISBN: | 9781482243819 |
Project(s): | Digital Representations of the Real World Reality CG |
@book{rwvc, title = {Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality}, editor = {Magnor, Marcus and Grau, Oliver and Sorkine-Hornung, Olga and Theobalt, Christian}, isbn = {9781482243819}, publisher = {A K Peters/{CRC} Press}, month = {May}, year = {2015} }
Authors
Marcus Magnor
Director, ChairOliver Grau
ExternalOlga Sorkine-Hornung
ExternalChristian Theobalt
External