Computer Graphics
TU Braunschweig

Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality


Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality

Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of new capture modalities, reconstruction approaches, and visual perception into the computer graphics pipeline.

(Please note: The voxel-tree collage picture on the cover was created from photos and reconstructed volume data from Alex Reche-Martinez et al., "Volumetric reconstruction and interactive rendering of trees from photographs", ACM Siggraph 2004)


Editor(s):Marcus Magnor, Oliver Grau, Olga Sorkine-Hornung, Christian Theobalt
Published:May 2015
Type:Book
Publisher:A K Peters/CRC Press
ISBN:9781482243819
Project(s): Digital Representations of the Real World  Reality CG 


@book{rwvc,
  title = {Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality},
  editor = {Magnor, Marcus and Grau, Oliver and Sorkine-Hornung, Olga and Theobalt, Christian},
  isbn = {9781482243819},
  publisher = {A K Peters/{CRC} Press},
  month = {May},
  year = {2015}
}

Authors