Computer Graphics
TU Braunschweig

Progress in Rendering and Modeling for Digital Planetariums

Progress in Rendering and Modeling for Digital Planetariums

Contemporary challenges in the production of digital planetarium shows include real-time rendering realism as well as the creation of authentic content. While interactive, live performance is a standard feature of professional digital-dome planetarium software today, support for physically correct rendering of astrophysical phenomena is still often limited. Similarly, the tools currently available for planetarium show production do not offer much assistance towards creating scientifically accurate models of astronomical objects. Our paper presents recent results from computer graphics research, offering solutions to contemporary challenges in digital planetarium rendering and modeling. Incorporating these algorithms into the next generation of dome display software and production tools will help advance digital planetariums toward make full use of their potential.

Author(s):Marcus Magnor, Pradeep Sen, Joe Kniss, Ed Angel, Stephan Wenger
Published:May 2010
Type:Article in conference proceedings
Book:Proc. Eurographics Area Papers
Presented at:Eurographics Area Papers
Project(s): Astrophysical Modeling and Visualization 

  title = {Progress in Rendering and Modeling for Digital Planetariums},
  author = {Magnor, Marcus and Sen, Pradeep and Kniss, Joe and Angel, Ed and Wenger, Stephan},
  booktitle = {Proc. Eurographics Area Papers},
  pages = {1--8},
  month = {May},
  year = {2010}