3D Reconstruction and Visualization of Spiral Galaxies
Spiral Galaxies are among the most stunning objects in the night sky. However, reconstructing a 3D volumetric model of these astronomical objects from conventional 2D images is a hard problem, since we are restricted to our terrestrial point of view. This work consists of two contributions. First, we employ a physically motivated, GPU-based volume rendering algorithm which models the complex interplay of scattering and extinction of light in interstellar space. Making use of general galactic shape information and far-infrared data, we secondly present a new approach to recover 3D volumes of spiral galaxies from conventional 2D images. We achieve this by an analysis-by-synthesis optimization using our rendering algorithm to minimize the difference between the rendition of the reconstructed volume and the input galaxy image. The presented approach yields a plausible volumetric structure of spiral galaxies which is suitable for creating 3D visualization, e.g., for planetarium shows or other educational purposes.
Author(s): | Kristian Hildebrand, Marcus Magnor, Bernd Fröhlich |
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Published: | January 2006 |
Type: | Article |
Journal: | Journal of WSCG |
Presented at: | International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG) |
@article{hildebrand2006spiralgalaxies, title = {3D Reconstruction and Visualization of Spiral Galaxies}, author = {Hildebrand, Kristian and Magnor, Marcus and Fr{\"o}hlich, Bernd}, journal = {Journal of {WSCG}}, pages = {113--120}, month = {Jan}, year = {2006} }
Authors
Kristian Hildebrand
ExternalMarcus Magnor
Director, ChairBernd Fröhlich
External