Gaze and Motion-aware Real-Time Dome Projection System

We present the ICG Dome, a research facility to explore human visual perception in a high-resolution virtual environment. Current state-of-the-art VR devices still suffer from some technical limitations, like limited field of view, screen-door effect or so-called god-rays. These issues are not present or at least strongly reduced in our system, by design. Latest technology for real-time motion capture and eye tracking open up a wide range of applications.
Author(s): | Steve Grogorick, Matthias Überheide, Jan-Philipp Tauscher, Paul Maximilian Bittner, Marcus Magnor |
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Published: | March 2019 |
Type: | Article in conference proceedings |
Book: | Proc. IEEE Virtual Reality (VR) Workshop (IEEE) |
ISBN: | 978-1-7281-1377-7 |
DOI: | 10.1109/VR.2019.8797902 |
Presented at: | IEEE Virtual Reality (VR) 2019 |
Note: | PerGraVAR |
Project(s): | ICG Dome Immersive Digital Reality |
@inproceedings{grogorick2019gaze, title = {Gaze and Motion-aware Real-Time Dome Projection System}, author = {Grogorick, Steve and {\"U}berheide, Matthias and Tauscher, Jan-Philipp and Bittner, Paul Maximilian and Magnor, Marcus}, booktitle = {Proc. {IEEE} Virtual Reality ({VR}) Workshop}, isbn = {978-1-7281-1377-7}, doi = {10.1109/{VR}.2019.8797902}, note = {PerGra{VAR}}, pages = {1780--1783}, month = {Mar}, year = {2019} }
Authors
Steve Grogorick
Senior ResearcherMatthias Überheide
Fmr. ResearcherJan-Philipp Tauscher
Senior ResearcherPaul Maximilian Bittner
Fmr. Research AssistantMarcus Magnor
Director, Chair