Computer Graphics
TU Braunschweig

Realistic Simulation of Human Contrast Perception after Headlight Glares in Driving Simulations


Realistic Simulation of Human Contrast Perception after Headlight Glares in Driving Simulations

The aim of this work is to enable the simulation of the experience of short-time glare effects in a driving simulator by adjusting the display contrast according to human perception. The simulation is displayed on a standard LDR-monitor under office conditions and the prevailing illumination is incorporated. As contrast perception is highly subjective, a psychophysical experiment was performed under realistic night driving conditions, including background illumination as well as a representative driving situation to permit realistic driving behavior.


Author(s):Benjamin Meyer, Mark Gonter, Clemens Grunert, Sebastian Thomschke, Mark Vollrath, Marcus Magnor
Published:August 2011
Type:Article in conference proceedings
Book:Proc. ACM Applied Perception in Computer Graphics and Visualization (APGV)
Presented at:ACM Applied Perception in Computer Graphics and Visualization (APGV)
Project(s): Simulating Visual Perception 


@inproceedings{Meyer2011APGV,
  title = {Realistic Simulation of Human Contrast Perception after Headlight Glares in Driving Simulations},
  author = {Meyer, Benjamin and Gonter, Mark and Grunert, Clemens and Thomschke, Sebastian and Vollrath, Mark and Magnor, Marcus},
  booktitle = {Proc. {ACM} Applied Perception in Computer Graphics and Visualization ({APGV})},
  organization = {{ACM}},
  month = {Aug},
  year = {2011}
}

Authors

  • Benjamin Meyer

    Fmr. Researcher
  • Mark Gonter

    External
  • Clemens Grunert

    External
  • Sebastian Thomschke

    External
  • Mark Vollrath

    External
  • Marcus Magnor

    Director, Chair