Realistic Simulation of Human Contrast Perception after Headlight Glares in Driving Simulations

The aim of this work is to enable the simulation of the experience of short-time glare effects in a driving simulator by adjusting the display contrast according to human perception. The simulation is displayed on a standard LDR-monitor under office conditions and the prevailing illumination is incorporated. As contrast perception is highly subjective, a psychophysical experiment was performed under realistic night driving conditions, including background illumination as well as a representative driving situation to permit realistic driving behavior.
Author(s): | Benjamin Meyer, Mark Gonter, Clemens Grunert, Sebastian Thomschke, Mark Vollrath, Marcus Magnor |
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Published: | August 2011 |
Type: | Article in conference proceedings |
Book: | Proc. ACM Applied Perception in Computer Graphics and Visualization (APGV) |
Presented at: | ACM Applied Perception in Computer Graphics and Visualization (APGV) |
Project(s): | Simulating Visual Perception |
@inproceedings{Meyer2011APGV, title = {Realistic Simulation of Human Contrast Perception after Headlight Glares in Driving Simulations}, author = {Meyer, Benjamin and Gonter, Mark and Grunert, Clemens and Thomschke, Sebastian and Vollrath, Mark and Magnor, Marcus}, booktitle = {Proc. {ACM} Applied Perception in Computer Graphics and Visualization ({APGV})}, organization = {{ACM}}, month = {Aug}, year = {2011} }
Authors
Benjamin Meyer
Fmr. ResearcherMark Gonter
ExternalClemens Grunert
ExternalSebastian Thomschke
ExternalMark Vollrath
ExternalMarcus Magnor
Director, Chair