Realistic Simulation of Human Contrast Perception after Headlight Glares in Driving Simulations
The aim of this work is to enable the simulation of the experience of short-time glare effects in a driving simulator by adjusting the display contrast according to human perception. The simulation is displayed on a standard LDR-monitor under office conditions and the prevailing illumination is incorporated. As contrast perception is highly subjective, a psychophysical experiment was performed under realistic night driving conditions, including background illumination as well as a representative driving situation to permit realistic driving behavior.
| Author(s): | Benjamin Meyer, Mark Gonter, Clemens Grunert, Sebastian Thomschke, Mark Vollrath, Marcus Magnor |
|---|---|
| Published: | August 2011 |
| Type: | Article in conference proceedings |
| Book: | Proc. ACM Applied Perception in Computer Graphics and Visualization (APGV) |
| Presented at: | ACM Applied Perception in Computer Graphics and Visualization (APGV) |
| Project(s): | Simulating Visual Perception |
@inproceedings{Meyer2011APGV,
title = {Realistic Simulation of Human Contrast Perception after Headlight Glares in Driving Simulations},
author = {Meyer, Benjamin and Gonter, Mark and Grunert, Clemens and Thomschke, Sebastian and Vollrath, Mark and Magnor, Marcus},
booktitle = {Proc. {ACM} Applied Perception in Computer Graphics and Visualization ({APGV})},
organization = {{ACM}},
month = {Aug},
year = {2011}
}
Authors
-
Benjamin Meyer
Fmr. Researcher -
Mark Gonter
External -
Clemens Grunert
External -
Sebastian Thomschke
External -
Mark Vollrath
External -
Marcus Magnor
Director, Chair