Realistic Simulation of Human Contrast Perception after Exposure to Frontal Headlight Glare in Driving Simulations
Computer-based night driving simulations are used in the automobile industry to evaluate the illumination of the street both for novel lighting functions and the design of new headlights. To be able to draw conclusions from these test results, it is indispensable for the visual quality of the simulation to be perceptually realistic.
The aim of this work is to simulate the experience of glare effects in a night driving simulator by adjusting the display contrast according to human perception.
| Author(s): | Benjamin Meyer, Clemens Grunert, Sebastian Thomschke, Mark Gonter, Mark Vollrath, Marcus Magnor |
|---|---|
| Published: | May 2011 |
| Type: | Article in conference proceedings |
| Book: | Proc. ARVO |
| Presented at: | The Association for Research in Vision and Ophthalmology (ARVO) |
| Project(s): | Simulating Visual Perception |
@inproceedings{MEYER2011ARVO,
title = {Realistic Simulation of Human Contrast Perception after Exposure to Frontal Headlight Glare in Driving Simulations},
author = {Meyer, Benjamin and Grunert, Clemens and Thomschke, Sebastian and Gonter, Mark and Vollrath, Mark and Magnor, Marcus},
booktitle = {Proc. {ARVO}},
month = {May},
year = {2011}
}
Authors
-
Benjamin Meyer
Fmr. Researcher -
Clemens Grunert
External -
Sebastian Thomschke
External -
Mark Gonter
External -
Mark Vollrath
External -
Marcus Magnor
Director, Chair