Realistic Simulation of Human Contrast Perception after Exposure to Frontal Headlight Glare in Driving Simulations

Computer-based night driving simulations are used in the automobile industry to evaluate the illumination of the street both for novel lighting functions and the design of new headlights. To be able to draw conclusions from these test results, it is indispensable for the visual quality of the simulation to be perceptually realistic.
The aim of this work is to simulate the experience of glare effects in a night driving simulator by adjusting the display contrast according to human perception.
Author(s): | Benjamin Meyer, Clemens Grunert, Sebastian Thomschke, Mark Gonter, Mark Vollrath, Marcus Magnor |
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Published: | May 2011 |
Type: | Article in conference proceedings |
Book: | Proc. ARVO |
Presented at: | The Association for Research in Vision and Ophthalmology (ARVO) |
Project(s): | Simulating Visual Perception |
@inproceedings{MEYER2011ARVO, title = {Realistic Simulation of Human Contrast Perception after Exposure to Frontal Headlight Glare in Driving Simulations}, author = {Meyer, Benjamin and Grunert, Clemens and Thomschke, Sebastian and Gonter, Mark and Vollrath, Mark and Magnor, Marcus}, booktitle = {Proc. {ARVO}}, month = {May}, year = {2011} }
Authors
Benjamin Meyer
Fmr. ResearcherClemens Grunert
ExternalSebastian Thomschke
ExternalMark Gonter
ExternalMark Vollrath
ExternalMarcus Magnor
Director, Chair