Geometry Presorting for Implicit Object Space Partitioning
We present a new data structure for object space partitioning that can be represented completely implicitly. The bounds of each node in the tree structure are recreated at run-time from the scene objects contained therein. By applying a presorting procedure to the geometry, only a known fraction of the geometry is needed to locate the bounding planes of any node. We evaluate the impact of the implicit bounding plane representation and compare our algorithm to a classic bounding volume hierarchy. Though the representation is completely implicit, we still achieve interactive frame rates on commodity hardware.
| Author(s): | Martin Eisemann, Pablo Bauszat, Stefan Guthe, Marcus Magnor |
|---|---|
| Published: | June 2012 |
| Type: | Article |
| Journal: | Computer Graphics Forum (Proc. of Eurographics Symposium on Rendering EGSR) Vol. 31 |
| Presented at: | |
| Project(s): | Accelerating Photo-realistic RT |
@article{Eisemann12IOSP,
title = {Geometry Presorting for Implicit Object Space Partitioning},
author = {Eisemann, Martin and Bauszat, Pablo and Guthe, Stefan and Magnor, Marcus},
journal = {Computer Graphics Forum (Proc. of Eurographics Symposium on Rendering {EGSR})},
volume = {31},
number = {4},
pages = {1445--1454},
month = {Jun},
year = {2012}
}
Authors
-
Martin Eisemann
Director -
Pablo Bauszat
Fmr. Researcher -
Stefan Guthe
Fmr. Senior Researcher -
Marcus Magnor
Director, Chair