Filtered Blending: A new, minimal Reconstruction Filter for Ghosting-Free Projective Texturing with Multiple Images
Whenever approximate 3D geometry is projectively texture-mapped from
different directions simultaneously, annoyingly visible aliasing artifacts are
the result. To prevent such ghosting in projective texturing and image-based rendering, we propose a new GPU-based rendering strategy and a new, view-dependent definition of ghosting.The algorithm
is applicable to any kind of image-based rendering method, or general projective texture mapping, and adapts to arbitrary camera setups. It is able to cope with imprecise 3D geometry. Ghosting artifacts are
efficiently eliminated at real-time rendering frame rates on standard graphics hardware. With the proposed rendering technique, better-quality rendering results are obtained from fewer images and coarser 3D geometry.
| Author(s): | Martin Eisemann, Anita Sellent, Marcus Magnor |
|---|---|
| Published: | November 2007 |
| Type: | Article in conference proceedings |
| Book: | Proc. Vision, Modeling and Visualization (VMV) |
| Presented at: | Vision, Modeling and Visualization (VMV) |
| Project(s): | Floating Textures |
@inproceedings{Eisemann07FB,
title = {Filtered Blending: A new, minimal Reconstruction Filter for Ghosting-Free Projective Texturing with Multiple Images},
author = {Eisemann, Martin and Sellent, Anita and Magnor, Marcus},
booktitle = {Proc. Vision, Modeling and Visualization ({VMV})},
organization = {Eurographics},
pages = {119--126},
month = {Nov},
year = {2007}
}
Authors
-
Martin Eisemann
Director -
Anita Sellent
Fmr. Senior Researcher -
Marcus Magnor
Director, Chair