Real VR - Immersive Digital Reality
Abstract
With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc. in true visual (and aural) immersion. This book provides a comprehensive overview of the algorithms and methods that make it possible to immerse into real-world recordings. It brings together the expertise of internationally renowned experts from academia and industry who present the state of the art in this fascinating, interdisciplinary new research field. Written by and for scientists, engineers, and practitioners, this book is the definitive reference for anyone interested in finding out about how to import the real world into head-mounted displays.
Real VR – Immersive Digital Reality: How to Import the Real World into Head-Mounted Immersive Displays
by Marcus Magnor and Alexander Sorkine-Hornung (eds.)
Springer 2020

Publications
Real VR – Immersive Digital Reality: How to Import the Real World into Head-Mounted Immersive Displays
Springer, ISBN 978-3-030-41815-1, pp. 1-355, March 2020.
Reconstructing 3D Human Avatars from Monocular Images
in Magnor M., Sorkine-Hornung A. (Eds.): Real VR – Immersive Digital Reality: How to Import the Real World into Head-Mounted Immersive Displays, Springer International Publishing, Cham, ISBN 978-3-030-41816-8, pp. 188-218, March 2020.
Multiview Panorama Alignment and Optical Flow Refinement
in Magnor M., Sorkine-Hornung A. (Eds.): Real VR – Immersive Digital Reality: How to Import the Real World into Head-Mounted Immersive Displays, Springer International Publishing, Cham, ISBN 978-3-030-41816-8, pp. 96-108, March 2020.
Subtle Visual Attention Guidance in VR
in Magnor M., Sorkine-Hornung A. (Eds.): Real VR – Immersive Digital Reality: How to Import the Real World into Head-Mounted Immersive Displays, Springer International Publishing, Cham, ISBN 978-3-030-41816-8, pp. 272-284, March 2020.
Related Projects
Motivated by the advent of mass-market head-mounted immersive displays, we set out to pioneer the technology needed to experience recordings of the real world with the sense of full immersion as provided by VR goggles.
Scope of "Reality CG" is to pioneer a novel approach to modelling, editing and rendering in computer graphics. Instead of manually creating digital models of virtual worlds, Reality CG will explore new ways to achieve visual realism from the kind of approximate models that can be derived from conventional, real-world imagery as input.