Dr.-Ing. Susana Castillo
Senior Researcher
Contact
- Raum G41a
Institut für Computergraphik
Mühlenpfordtstraße 23
38106 Braunschweig - +49 531 391 2115
- castillo@cg.cs.tu-bs.de
Office hours
Please contact me to make an appointment.
About
The research work of Susana Castillo to date has focused on working toward a tighter integration of psychology in general into computer science.
In 2009, she started working under the supervision of Prof. Dr. Diego Gutierrez as a Junior Researcher with the Graphics and Imaging Lab at the University of Zaragoza (Spain). In 2011, she received her Computer Engineering degree and continued performing research on perceptually as well as automatically assessing the quality of different image and video manipulation techniques. In 2013, she began working with the Department for Graphical Systems at the
Brandenburg University of Technology Cottbus-Senftenberg (Germany), where she got her PhD in Computer Science. Her thesis focused on mathematically specifying the spatio-temporal information present in real, dynamic facial expressions and then empirically determining the semantic meaning and perceptual importance of that information. The result is a detailed model of the human perception of facial expressions as well as more efficient and more effective facial animations. In 2019, she joined our lab as a post-doc where she is currently working as Akademische Rätin. On July 2020, she became an elected member of the Junge Braunschweigische Wissenschaftliche Gesellschaft.
Publications BibTex
Measuring Velocity Perception Regarding Stimulus Eccentricity
in Proc. ACM Symposium on Applied Perception (SAP), no. 4, ACM, pp. 1-9, August 2024.
Modern Hardware Accelerated Point Based Holography
in OSA Optics Express, vol. 32, no. 15, Optica Publishing Group, pp. 26994-27009, July 2024.
D-NPC: Dynamic Neural Point Clouds for Non-Rigid View Synthesis from Monocular Video
arXiv preprint, pp. 1-16, June 2024.
INPC: Implicit Neural Point Clouds for Radiance Field Rendering
arXiv preprint, March 2024.
Fast Non-Rigid Radiance Fields from Monocularized Data
in IEEE Transactions on Visualization and Computer Graphics (TVCG), IEEE, pp. 1-12, February 2024.
N-SfC: Robust and Fast Shape Estimation from Caustic Images
in Proc. Vision, Modeling and Visualization (VMV), The Eurographics Association, pp. 33-41, September 2023.
Instant Hand Redirection in Virtual Reality Through Electrical Muscle Stimulation-Triggered Eye Blinks
in ACM Symposium on Virtual Reality Software and Technology (VRST), no. 37, pp. 1-11, August 2023.
Immersive Free-Viewpoint Panorama Rendering from Omnidirectional Stereo Video
in Computer Graphics Forum, vol. 42, no. 6, John Wiley & Sons, Inc., pp. e14796 ff., April 2023.
Geometry Calibration Correction for Truncated Detector CT
in e-Journal of Nondestructive Testing (eJNDT), vol. 28, no. 3, NDT.net, February 2023.
iCT Special Issue
Wavelet-Based Fast Decoding of 360° Videos
in IEEE Transactions on Visualization and Computer Graphics (TVCG, Proc. IEEE VR), IEEE , pp. 1-9, February 2023.
Feature-Sensitive Ring Artifact Correction for Computed Tomography
in Journal of Nondestructive Evaluation (JONE), vol. 42, no. 5, Springer, pp. 1-9, December 2022.
Fast Non-Rigid Radiance Fields from Monocularized Data
arXiv preprint, to appear.
url: https://arxiv.org/abs/2212.01368
Personality Analysis of Face Swaps: Can They be Used as Avatars?
in ACM Proceedings of the International Conference on Intelligent Virtual Agents, no. 14, ACM, pp. 1-8, September 2022.
GPU-Accelerated Point-Based Holograms
in Frontiers in Optics + Laser Sciences, Optica Publishing Group, August 2022.
pages: JW4B.53
Adaptive Gaussian Points for Faster and Better Computer-Generated Holograms
in Digital Holography and Three-Dimensional Imaging, Optica Publishing Group, pp. W3A.4 ff., August 2022.
Automatic Generation of Customized AOIs and Evaluation of Observers' Gaze in Portrait Videos
in Proceedings of the ACM on Human-Computer Interaction , vol. 6, no. ETRA, ACM, pp. 144:1-144:14, May 2022.
Omnidirectional Galvanic Vestibular Stimulation in Virtual Reality
in IEEE Transactions on Visualization and Computer Graphics (TVCG, Proc. IEEE VR), vol. 28, no. 5, pp. 2234-2244, March 2022.
Won "Honorable Mention for Best Journal Track Paper" at IEEE VR
N-SfC: Robust and Fast Shape Estimation from Caustic Images
arXiv preprint, December 2021.
url: https://arxiv.org/abs/2112.06705
Reducing Stair Artifacts in CT Reconstruction
in Proc. IEEE International Conference on Image Processing (ICIP), IEEE, pp. 3492-3496, September 2021.
EEG-based Analysis of the Impact of Familiarity in the Perception of Deepfake Videos
in Proc. IEEE International Conference on Image Processing (ICIP), IEEE, pp. 160-164, September 2021.
Real VR - special issue of IEEE Computer Graphics and Applications
in IEEE Computer Graphics and Applications, vol. 41, no. 4, IEEE, August 2021.
High-Fidelity Neural Human Motion Transfer from Monocular Video
in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), pp. 1541-1550, June 2021.
Oral presentation
Towards Understanding Perceptual Differences between Genuine and Face-Swapped Videos
in Proc. ACM Human Factors in Computing Systems (CHI), no. 240, Association for Computing Machinery, pp. 1-13, May 2021.
Visual Techniques to Reduce Cybersickness in Virtual Reality
in Proc. IEEE Conference on Virtual Reality and 3D User Interfaces (VR), IEEE, pp. 486-487, March 2021.
Mitigation of Cybersickness in Immersive 360° Videos
in IEEE Virtual Reality Workshop on Immersive Sickness Prevention (WISP), IEEE, pp. 169-177, March 2021.
Shape from Caustics: Reconstruction of 3D-Printed Glass from Simulated Caustic Images
in IEEE/CVF Winter Conference on Applications of Computer Vision (WACV), pp. 2877-2886, January 2021.
Möglichkeiten und Grenzen von Big Data in der Forschung - Aktuelle Perspektiven
in Gesellschaft, Braunschweigische Wissenschaftliche (Eds.): Jahrbuch Braunschweigische Wissenschaftliche Gesellschaft, Cuvillier, ISBN 978-3-7369-7423-4, pp. 127-131, January 2021.
Altering the Conveyed Facial Emotion Through Automatic Reenactment of Video Portraits
in Proc. International Conference on Computer Animation and Social Agents (CASA), vol. 1300, Springer, Cham, pp. 128-135, November 2020.
PEFS: A Validated Dataset for Perceptual Experiments on Face Swap Portrait Videos
in Proc. International Conference on Computer Animation and Social Agents (CASA), vol. 1300, Springer, Cham, pp. 120-127, November 2020.
Temporal Consistent Motion Parallax for Omnidirectional Stereo Panorama Video
in ACM Symposium on Virtual Reality Software and Technology (VRST), no. 21, Association for Computing Machinery, pp. 1-9, November 2020.
Stereo Inverse Brightness Modulation for Guidance in Dynamic Panorama Videos in Virtual Reality
in Computer Graphics Forum, vol. 39, no. 6, August 2020.
Exploring Neural and Peripheral Physiological Correlates of Simulator Sickness
in Computer Animation and Virtual Worlds, vol. 31, no. 4-5, John Wiley & Sons, Inc., pp. e1953 ff., August 2020.
electronic ISSN: 1546-427X
Optical Quality Control for Adaptive Polishing Processes
in Proc. IEEE Southwest Symposium on Image Analysis and Interpretation, pp. 90-94, March 2020.
Reconstructing 3D Human Avatars from Monocular Images
in Magnor M., Sorkine-Hornung A. (Eds.): Real VR – Immersive Digital Reality: How to Import the Real World into Head-Mounted Immersive Displays, Springer International Publishing, Cham, ISBN 978-3-030-41816-8, pp. 188-218, March 2020.
Fitting the Style: The Semantic Space for Emotions on Stylized Faces
in ACM Proc. International Conference on Computer Animation and Social Agents (CASA), ACM, pp. 21-24, July 2019.
Personality Analysis of Embodied Conversational Agents
in ACM Proceedings of the International Conference on Intelligent Virtual Agents, ACM, pp. 227-232, November 2018.
Look Me in the Lines: The Impact of Stylization on the Recognition of Expressions and Perceived Personality
in ACM Proceedings of the International Conference on Intelligent Virtual Agents, pp. 339-340, November 2018.
The Semantic Space for Emotional Speech and the Influence of Different Methods for Prosody Isolation on Its Perception
in ACM Trans. on Applied Perception (Proc. of Symposium on Applied Perception), ACM, pp. 1-8, August 2018.
Morphological Amoeba-based Patches for Exemplar-Based Inpainting
in Journal of WSCG, vol. 26, no. 2, Vaclav Skala - Union Agency , pp. 112-121, June 2018.
AgeRegression: Rejuvenating 3D-Facial Scans
in WSCG Short Communications Proceedings, pp. 190-199, May 2018.
The Semantic Space for Motion‐Captured Facial Expressions
in Computer Animation and Virtual Worlds, vol. 29, no. 3-4, John Wiley & Sons, pp. e1823 ff., May 2018.
Integration and Evaluation of Emotion in an Articulatory Speech Synthesis System
in ACM Trans. on Applied Perception (Proc. of Symposium on Applied Perception), ACM, pp. 137 ff., September 2015.
Multimodal Affect: Perceptually Evaluating an Affective Talking Head
in ACM Transactions on Applied Perception, vol. 12, no. 4, ACM, pp. 1-17, September 2015.
The Semantic Space for Facial Communication
in Computer Animation and Virtual Worlds, vol. 25, no. 3-4, John Wiley & Sons, pp. 223-231, May 2014.
Using Eye-Tracking to Assess Different Image Retargeting Methods
in Proc. ACM Applied Perception in Computer Graphics and Visualization (APGV), ACM, pp. 7-14, August 2011.
Perceptual Considerations for Motion Blur Rendering
in ACM Transactions on Applied Perception, vol. 8, no. 3, ACM, pp. 1-15, August 2011.